i bet the next expansion will ahve the old world randomize as well, turning it into a glorified Civilization.
What part of "option" do people not understand?i bet the next expansion will ahve the old world randomize as well, turning it into a glorified Civilization.
What part of "option" do people not understand?
i bet the next expansion will ahve the old world randomize as well, turning it into a glorified Civilization.
Penis shaped continents?
That would be hilarious.
What's so bad about glorified civilization? I'm throwing money at Pdox but I still don't have my glorified civilization
What part of "option" do people not understand?
I don't get the impression he did not get it.
Is that supposed to be a be a bad thing?
teg
Yes, uh, that's what I meant!
What's so bad about glorified civilization? I'm throwing money at Pdox but I still don't have my glorified civilization
I agree, I don't see much wrong with it being a glorified civilization if it ever becomes that through addons. I doubt they will expand Conquest of Paradise to randomize the whole world BUT I could very well see mods that use the code added by the addon to do just that.
Random New World looks very gnarly, groovy and all that sauce. However, I can't help but think - how did the inhabitants get there if there was no Beringia?
Same way people got to Australia, by raft.
Just to get a second opinion other than my brother, if I buy the Extreme Edition is that the same as if I bought the regular game and then bought the Digital Extreme Edition upgrade DLC?
Is that how they got there? I knew did not.
Originally Posted by Amazon Reviewer
EU3 on Life Support
This review comes from a veteran player of the Europa Universalis 3 game. If you are a prolific cheater who plays this game aggressively with the intent of conquering the world - this review will be meaningful to you.
I have read a lot of positive reviews about Eu4. The graphics are greatly improved. I have put in close to a hundred hours playing the game and only crashed once. If you like to manipulate the save games the save games are easy to read and modify. If you like to manipulate the programming game code the programming code is easy to read and modify - BUT your changes only have a 50/50 shot of working (The .EXE must be overriding some changes?). Eu4's user interface is improved over EU3. There is a wealth of cheating options in EU4 - use the '~' key and type help.
I don't like EU4 for the following reasons:
It is impossible to play aggressively (even if you cheat).
They have introduced a new concept called a coalition. Everybody that you clobber in a war will end up joining the coalition against you. Playing as England, I had North American Indians, North Africans, and a host of Central & Northern European nations in the coalition against me. Coalition members ALWAYS join in when you attack another coalition member. The only coalition member you can make peace with is the leader of the coalition. In Eu3, if you fought a really big war you could get a LOT of provinces in the peace settlement - there does not seem to be such a bonus in EU4. It is possible to disable coalitions by changing the 'Europa Universalis IV/common/ai_attitudes/00_ai_attitudes.txt' file so that it says 'coalition = no' everywhere.
They have changed the concept of overextension. Overextension was a nuisance in EU3 but it carries nasty penalties in EU4. You now get overextension based on the number of non-core provinces you hold. As few as 5 or 6 non-core provinces can result in overextension. The good news is that you can make a province into a core in 4 to 10 years by 'building the core' like you build other province improvements. Even so, the EU4 concept of overextension is crippling to my style of play. I found a variable called 'overextension_percentage' in the programming files but changing this variable does not have any effect on when the adverse effects kick in.
In EU3, if your army got to a province before an enemy army could retreat out of that province - the armies fight a battle. In EU4, if you chase a retreating enemy army into a province and get there before the enemy can exit the province - there is a high probability that there will NOT be a battle. The enemy will retreat to another province and you will end up chasing them across the map until the enemy morale has recovered and the cycle repeats. I find this very irritating.
Colonization is a lot slower in Eu4. They may have made colonization more realistic - but I liked the Eu3 system a lot better.
I disabled 'pirates' in EU3 because they add nothing to the game and are very irritating. They are back in EU4 and they still don't add anything to the game.
Army forcelimits appear to be much smaller in EU4?
Overall - Paradox has not accommodated people who play aggressively and cheat shamelessly with this version of Europa Universalis. If you play this game with the intent of conquering & colonizing the whole world you will not like EU4.
Originally Posted by Workable Goblin
There was never a land bridge between Australia and Asia because of the multiple deep straits between the Wallace Line and the Lydekker Line, none of which were shallow enough to have been exposed dry land at the minimum sea level point. Humans must have had boats to be able to cross the open ocean between Sunda and New Guiana, from where they could then have walked to Australia over the Torres land bridge.
Anyways, on topic, I've known since it came out that I wanted this game, but I didn't get it until it went on sale this weekend. So far, I've only futzed around a little bit as France and England; in neither game did I distinguish myself, so I think I'm going to do a Portugal game soon-ish to learn the ropes, given the low landward threat level involved...
"Whaaa the game is to hard and realistic now! Whaaaa!"